Outlast 2’s release frames today’s Critical Thought about the problem I have with Indie horror games. Horror to me is both about immersion and about giving the player options; which a lot of horror titles tend to ignore.
Emergent game design is one of the hardest, if not the hardest part of game design. Creating mechanics that can lead to new elements or systems is a Holy Grail concept. For today’s post, I want to talk about a very simple philosophy of design, and how it can lead to very big things.
This week on the cast, we sat down with Zain of Ogrehead Studio to talk about developing their first major steam game Asura. Read more…
For this episode of Game-Wisdom Live, it’s been a crazy week of podcasts, live talks and more. We talked about some of the games we’ve been playing, before having a discussion on streaming games.