This week’s Dissecting Design looks at the f2p game Warframe, and how it’s trying to balance a game for new and existing players with an extensive Free to Play system.

  • 0:00 — Intro
  • 0:57 — Basic Gameplay and Customization
  • 10:08 — Mission Structure and Gameplay
  • 26:07 — Warframe’s Monetization Design
  • 45:30 — Final Thoughts and the New Player’s Experience
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This week on our live show, I made announcements regarding the new time for it starting next week. Rob couldn’t be on, but we had Carter Dotson from PvP live on. Besides doing our usual discussions, we had an entire conversation about mobile gaming.

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Mad Max (1)

Recently I played Horizon Zero Dawn thanks to the Black Friday sale. I was excited to get into this one considering all the praise it had at the start of 2017. However, the more I played of it the less I was enjoying myself. No matter how great the world design was, Horizon Zero Dawn is another example of one of the most easily copied design foundations in the last decade, and how developers are all borrowing from the same Ubisoft barrel.

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CallofDutyPolygon

By the time you read this, the craziness of the Black Friday/Cyber Monday sales will be over for the Game Industry. The sales this year were certainly a surprising bunch; especially for the AAA market. And while it was great from a consumer standpoint, I had a moment of abject terror thinking about what it means for getting into the game industry.

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