It’s time to return to the topic of Kickstarter and crowdfunding when it comes to video games. As we’ve talked about before, the time where you could get by with just a heartfelt video has passed. The consumer is more aware of the problems and risks of crowdfunding a game. For today’s post, I want to go over four ways that can ruin your chance at crowdfunding your video game.
Today’s Critical Thought touches on the basic philosophy of teaching the player about your game through the design itself. Someone should not have to turn to outside sources of information in order to figure out how to play your game. This intersects with game design, level design and even UI and tutorial design.
Today’s Critical Thought is our first patreon-funded Critical Thought for the channel. Josh Mull of PVPLive joined me to talk about Esports design and what it means for a game to be “esports friendly.” We talked about the state of current esports games and what kinds of games competition-level players are looking for.
To follow Josh and PVPLive, you can find their info below.
PVP Live: https://pvplive.net
Josh’s Twitter: https://twitter.com/pvpolitik
This week on the cast, we sat down with Martin and Andrej of Poetic Studio to talk about RPG design and how they’re planning on developing their title Sacred Fire if it meets its Kickstarter goal.