For this video, I talked about videogames as a medium and what does it mean to make a timeless videogame.
For this podcast, I spoke with author/game designer Matt Thomas about the work of adapting his multi novel story Imperium Omni into a videogame and now a successful kickstarter.
Wargroove from the outside looks like a dream for strategy fans on the PC — a spiritual successor to the underrated Advance Wars franchise by Intelligent Systems — from the UI to the lovingly-crafted pixel graphics. In trying to appeal to that design, Wargroove sadly just misses a few key details that keep it from going over the top.
Today’s video looks at asymmetrical game design and what it means for providing a balanced experience when everything is imbalanced.