Outlast 2’s release frames today’s Critical Thought about the problem I have with Indie horror games. Horror to me is both about immersion and about giving the player options; which a lot of horror titles tend to ignore.

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Emergent game design is one of the hardest, if not the hardest part of game design. Creating mechanics that can lead to new elements or systems is a Holy Grail concept. For today’s post, I want to talk about a very simple philosophy of design, and how it can lead to very big things.

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This week on the cast, we sat down with Zain of Ogrehead Studio to talk about developing their first major steam game Asura. Read more…

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For this episode of Game-Wisdom Live, it’s been a crazy week of podcasts, live talks and more. We talked about some of the games we’ve been playing, before having a discussion on streaming games.

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