Capcom remains a part of the ever-shrinking club of developers from the 80’s still in business. The studio may have never made a platform, but its portfolio includes some of the most memorable franchises around — Mega Man, Resident Evil, Street Fighter, and Devil May Cry. But there is one game that for the longest time in the US remained a niche hit… until it became the best selling title from Capcom of all time in 2018. For today, we’re going to take a closer look at how Monster Hunter went from having a cult success to having a global one. Read more…
For this week’s show, we had another session talking about game design topics. Our focus this week was on when to go on early access and understanding version numbers when it comes to game development.
For this cast, I sat down with Justin Thompson who has been working on the game Bound by Blades for the past few years, and is now going on kickstarter to try and sell the concept of an elevated mobile game.
On my new computer, I finally had a chance to sit down and play XCOM 2 War of the Chosen by Firaxis, without the technical issues plaguing my old PC and see the game in its full light. I’ve said many times over that Firaxis’s take on the venerable franchise comes close to being my perfect game, but the issues I have with it keep it from that lofty position.
This year, I’ve been able to play a variety of tactical strategy games, and I can finally put into words why I feel XCOM and XCOM 2 just don’t work for me from a design perspective.