A few entries ago I talked about story as a form of art in video games and movies, since then I started thinking about something else. Can game play be elevated to art, not the graphics of story just the actual mechanics. As someone who focuses his attention on game design this is a very interesting idea for me. Game play is the most important element of video games in my opinion, and there are many games out there with exceptional gameplay (Mario Galaxy, the GTA series, X-com, among others), but can we say that the process of creating interesting challenges and gameplay is an art form?
It may surprise you that someone like me who focuses on gameplay will say this, but I don’t think gameplay can be considered art. Of all the elements of a video game, the actual gameplay is the most subjective to review. If gameplay wasn’t that debatable, we wouldn’t have dozens of game reviewing sites and magazines. I found games like God Hand and Shiren the Wanderer excellent examples of gameplay, while review sites blasted these games for the very same elements .
When it comes to graphics and story telling, those elements are less subjective we can tell when a game looks great or realistic. A great story while subjective , still has recurring themes in them. Gameplay is being constantly rewritten and evolving, look at how the MMO genre has grown from the early days to now with World of Warcraft. Grand Theft Auto has had an amazing effect on both the gaming industry and the sandbox genre. I just can’t think about how the purple coin challenges in Mario Galaxy are so amazingly created that they are art.
I can’t really go on anymore without repeating the same things, I would really like to hear what game designers have to say on this topic.
Josh.