For this week’s Dissecting Design, we’re talking about Nioh. Despite Team Ninja’s background in action design, Nioh features a lot of elements from ARPG games; for better and worse.

0:00 — Intro

0:37 — Basic Gameplay

17:10 — Nioh’s ARPG Design and Itemization

31:23 — Nioh’s Difficulty Imbalance

58:05 — Final Thoughts

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“Dissecting Design: Nioh”

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