For this discussion, I spoke with Andrew of Mega Cat Studios to talk about the work their studio does in terms of making and keeping retro games alive.
We started off with talking about the studio itself before discussing retro and modern design. How do you make a retro game today without alienating new players? From there, we talked about what it means to support legacy consoles today with cartridges and physical manufacturing.
- Here is the live cast Andrew and I did about game preservation
- And for more on Mega Cat Studios, you can check out their site