This week we’re posting a double cast due to the ever growing backlog. For this one, James and I spoke with designer Brian Cronin about designing and balancing tabletop gameplay and what that means for his upcoming title One Last Job.
We started off with introductions before getting into tabletop design. Tabletop gameplay is an area that I’m not completely familiar with, but it does have similarities to traditional game development. We talked about the basic gameplay of One Last Job and his plans for the future. And of course there were a lot of tangents that came up.