For this cast, I spoke with Dean of Blue Manchu after the release of Void Bastards to discuss how the design of the game went. We spoke about some of my complaints, and what Blue Manchu had in store for the game.
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Tagged with: blue manchu, blue manchu games, card hunters, Game Design, game developer interview, rogue like games, roguelike design, roguelikes, void bastards
Posted By Josh Bycer