After spending several year writing on my previous blog,  I started to work on larger articles, focused on high level design concepts. These articles eventually led to me becoming published over at Gamasutra.

As more of my works are published, I’ll be updating this page with any new articles.

My First Book on Game Design — 20 Essential Games to Study

CRC Cover Published Works

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  1. The Critical Core Gameplay Loop

 

Unwinnable:

Videogame Preservation is and will always be a “Now” Problem

SFSignal Published Works

1. 20 Years of Terror: Reminiscing about Resident Evil

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  1. Dungeon Crawling is Fun Again: Etrian Odyssey
  2. Darker and Deeper: Darkest Dungeon Update
  3. Shin Megami Tensei and a Different Take on JRPGs (Part 1)
  4. The Retold Story of Etrian Odyssey Untold
  5. Diablo 3: Fourth(Season)’s the Charm
  6. Legend of Legacy Laborious

gamaLogo Published Works

  1. The Abstraction Of Skill In Game Design
  2. Darwinian Difficulty: How Throwing Players In Headfirst Can Work
  3. The Anatomy of a Bad Game
  4. Examining Subjective Difficulty: How Plumbers Can Fight Demons
  5. The Procession of Progression In Game Design (this was a feature that due to scheduling issues was posted as a blog)

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Series 1: Five Rpgs That Break the Rules

  1. Nocturne
  2. Resonance of Fate
  3. Etrian Odyssey 3
  4. Demon’s Souls
  5. The World Ends With You

Series 2: A Trip Down Horror Lane

  1. SplatterHouse
  2. Resident Evil
  3. Silent Hill
  4. Clive Barker’s Undying
  5. Amnesia: The Dark Decent 
  6. Condemned: Criminal Origins
  7. Fatal Frame 3
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