My piece about accessibility vs playability has spurred a lot of discussions, but I still feel people aren’t grasping the difference between the two. Features that are designed for accessibility don’t always affect playability and vice versa. For this multi-part series, we’re going to take a deeper look at major elements behind playability, and we’re starting off with the concept of quality of life features.
Today’s video looks at playability when it comes to improving a game’s design examples of both good and bad in popular games.
For this part of our live show, we discussed the importance of accessibility in videogames and how it relates to the discussion on difficulty.
Our recorded cast with accessibility expert Ian Hamilton on how to improve video games when it comes to accessibility. For more information on ways to improve the accessibility of your game, check out Game Accessibility Guideines.