There are some days where I feel that I’m the only one who is thinking critically about game design and iterating on it, and for today’s post, this is a topic that I seem to be alone in discussing. We’re talking about achievements, and how many developers can improve them in a simple way.
Up next we turn to another Xbox 360 series that had an amazing first game in the form of Crackdown which brought sandbox style open world gameplay to the 360. The first game did so well that the series seemed like a slam dunk, however a new developer and redesigned turned it into one of the worst games on the market.
It’s time for another educational post with today’s subject on achievements and why they have grown so popular. Chances are, if you are a regular reader here or into games to begin with, this post won’t be anything you haven’t heard before. But it’s important to explain concepts for people new to the industry and achievements are definitely a vital topic.
When it comes to talking about achievements, there are numerous topics we can examine: from design, quality and even if they are even important. I’ve written about achievement design in the past and for today’s post I want to talk about some thoughts as to why achievements are so popular despite rarity, difficulty and what designers say.