For this cast, I sat down with Beidi Guo who did both design work and the art and animation for the game Luna the Shadow Dust.
For this cast, I sat down with Anders Gustafsson from Cockroach Inc. who made the stop motion adventure game The Dream Machine. We spoke about adventure game design and what it was like to design a literally handmade adventure.
Today’s Critical Thought looks at puzzle design in video games and how to design logical puzzles for your game.
For this week’s cast, Dave Gilbert of Wadjet Eye Games joined me in finally celebrating Unavowed’s release this week with a discussion on the game, writing and more.