Moving from the indie market, my next game was a full blown AAA title and an attempt to revive survival horror following the Resident Evil series transformation. Dead Space got atmosphere and enemy design right, but went too far with giving the player power.
Over the weekend I replayed Alan Wake which is one of my favorite horror games this generation. The game was billed as a horror title with action elements, much in the same vein that we see in games like Dead Space 3 and Resident Evil 6.
But there is one big problem that ruins the horror for Alan Wake and is seen in almost every horror game released: the designers fail to properly escalate the situation.
This week, Ken and I decided to try something different and have an informal debate. Last week we had an heated discussion on gameplay vs. narrative in relation to Bioshock Infinite and my analysis and we wanted to expand on it.
Like in the analysis our conversation will go into some detail about Infinite’s game mechanics, but we did our best not to go into any plot spoilers for any of the games we talked about. If you would like us to have more of these in the future, feel free to leave us a comment below. I also apologize for the heavy breathing during the cast, one of the worse allergy seasons in years makes it a bit difficult to breath.
In horror design these days, the big push would have to be the inclusion of Co-op. Resident 5 and 6, Dead Space 3 and the latest Silent Hill game that was a top down dungeon crawler are leading the charge. I bet designers see themselves as being clever, except there is one little tiny problem with how co-op is currently used: It DOESN’T CREATE HORROR.