Resident Evil 2 Remastered is making the rounds as a celebrated hit among fans and newcomers of the series. A major part of this game is the reintroduction of the alpha antagonist known as Mr.X. For today, I want to talk more about this kind of design and what it takes to design a horror game where fight or flight is definitely an option.
Recently on the Perceptive Podcast, we had an excellent discussion on the horror genre. When we got to the state of modern horror, the three of us each expressed our disdain for modern horror; specifically for jumpscare-focused horror. During the cast, we came to the realization of the problem with modern horror games: They’re not about the player, but the audience.
#7 is another licensed IP game and one that everyone was expecting to fail. After the disaster of Alien Colonial Marine, the franchise seemed dead but Alien Isolation not only managed to revive it but also horror for AAA developers as well.
The recent new game in the Aliens franchise — Alien: Isolation has been getting some interesting reviews. But one area that is turning heads would have to be the design and implementation of the Alien and how it takes a concept that I’ve been thinking about and is the first game to go with it. Normal survival horror games either make the player too strong or too weak which leads to the horror element becoming stale, but Alien: Isolation manages to do both thanks to different types of threats.