For this recorded talk, I sat down with returning guest and owner of Arcen Games Chris Park for an extended chat. We spoke about game design, his thoughts on what’s going on with the industry, and more. For the back half of the cast, we talked about AI War 2 and the challenge of doing a sequel to their hit game.
This week on Dissecting Design, I took a look at Arcen Game’s Biggest game, and sadly worst selling: A Valley Without Wind. This is a game that went overboard with replayability and procedural generation, but it did not hook players.
The conclusion to our super-sized cast with Arcen Games’ Chris Park. We focused on the kickstarter for AI Wars 2.
This week we had an extra long cast, as James and I sat down with returning guest Chris Park of Arcen Games. It’s been awhile since we spoke and a lot has been going on with Arcen; including the kickstarter for AI Wars 2.