This week on Dissecting Design, I took a look at Arcen Game’s Biggest game, and sadly worst selling: A Valley Without Wind. This is a game that went overboard with replayability and procedural generation, but it did not hook players.
The conclusion to our super-sized cast with Arcen Games’ Chris Park. We focused on the kickstarter for AI Wars 2.
This week we had an extra long cast, as James and I sat down with returning guest Chris Park of Arcen Games. It’s been awhile since we spoke and a lot has been going on with Arcen; including the kickstarter for AI Wars 2.
Video game development is all about an iterative process of building a game’s design and mechanics bit by bit to create an amazing experience, and this also applies across games in a series. While many gamers have decried the phenomenon of “sequelitis,” or when developers constantly put out sequels, their actual implementation is important and a part of what has led to some of the best games around.