Last week on the podcast I spoke with Chris Park from Arcen Games about open ended game design and he shared his thought process. And similar to my cast with Ernest Adams, we had a great discussion on game design that needs to be explored further for people interested in learning about design.
This time we’re going to talk about a useful way of creating a baseline for your game and establish a foundation to build on.
Digital distribution and crowd-funding have given developers more control over not only their funding but how long they can work on a game. It’s no longer about rushing to get a game to 1.0 and then washing your hands of it, but cultivating a game with continued content or in other words providing a service.
And while there are major advantages when done right, it can also raise some red flags.
This week on the Perceptive Podcast, I was joined by returning guest and owner of Arcen Games Chris Park to catch up and had several fascinating discussions on game development.
Playing through Arcen Game’s latest strategy title: The Last Federation, I was having trouble understanding it. And part of the problem was that I was left unsure as to what I should be doing and how were my choices impacting the game. This brings up the importance of making informed decisions with gameplay and why complexity is not always your friend.