Our next winner is a F2P game that has been in development for awhile now and proof that good things come to those that wait.
Last time I spoke about Drox Operative, it was spotlighting the game during the beta. Since then, Soldak Entertainment has been hard at work with patches and the upcoming expansion: Invasion of the Ancients. With the expansion now in beta I felt that this was a perfect time to kill two birds with one stone — Spotlight the changes with the expansion and take a more critical look at Drox Operative overall.
Last week I’ve been playing both Dragon’s Crown and Payday 2. Now, normally those two games wouldn’t be considered similar, however they both featured the RPG mechanic of random loot acquirement.
Figuring out how the player acquires new look can be just as important as simply the design of the loot and where Dragon’s Crown messes up and Payday 2 largely succeeds.
Diablo may be the name most closely associated with ARPGs but the genre has become popular among Indie developers. And Soldak Entertainment has made a name for themselves with a variety of well designed ARPGs.
With work wrapping up on the expansion to their latest game: Drox Operative, I decided to chat with owner and lead designer of Soldak — Steven Peeler about APRG design.