Today’s Critical Thought is in response to this Polygon piece about Assassin’s Creed Odyssey and why they thought it was good for a game to take 15 hours to get going. Polygon Piece: https://www.polygon.com/2018/10/2/17926116/assassins-creed-odyssey-length-leveling-playtime
Another year has gone by, and we’ve seen more crappy movies based on video games. I’ve been thinking about this for some time, and I’m finally ready to break down the two main elements that people get wrong with making video game movies.
For this next post on important elements of UI design in video games, we come to context sensitive controls. A major part of the turn towards standardization last decade, context sensitive controls are an important part of streamlining a control scheme and make a game easier to play.
Stealth can be one of the more polarizing elements in game design. Similar to health, there are several variations of what is considered “stealth.” But where the challenge of defining health was that health as a concept was not realistic. Stealth design’s issue is that it is all over the place.