Another year has gone by, and we’ve seen more crappy movies based on video games. I’ve been thinking about this for some time, and I’m finally ready to break down the two main elements that people get wrong with making video game movies.
For this next post on important elements of UI design in video games, we come to context sensitive controls. A major part of the turn towards standardization last decade, context sensitive controls are an important part of streamlining a control scheme and make a game easier to play.
Stealth can be one of the more polarizing elements in game design. Similar to health, there are several variations of what is considered “stealth.” But where the challenge of defining health was that health as a concept was not realistic. Stealth design’s issue is that it is all over the place.
With the announcement of the newest Assassin’s Creed game, came a bit of controversy courtesy of PETA. In the next title taking place during the 18th century, players will participate in piracy along with the act of whaling. Whaling as many people know still goes on today which animal rights groups protest.
While many people dismissed this as PETA being PETA there is an important question that the industry should ask: Is there a line for history accuracy in games?