kidicarusjoystiq

Today’s post looks at a rarely used form of difficulty design in the form of sculptable difficulty. We have seen games with the option to alter the difficulty during play, but sculptable difficulty takes things further and allows the player to create the challenge they’re looking for.

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Transistor (3)

Supergiant Games made waves in a huge way with the release of Bastion in 2011 — featuring an excellent combination of design, sound and art to create one of the best games of the year. Since then, they have been hard at work on their title Transistor and while it may look similar in style, things couldn’t be further apart in more ways than one.

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