When we normally talk about aesthetics in videogames, we’re referring to the art and music that helps raise the quality and presentation of the game, but for today I want to talk about something else. As videogames have grown this past decade, I’ve seen a trend from niche genres that developers should be paying attention to with regards to making these games easier to digest.
Today’s Industry Insight looks at one of the biggest areas where game designers can need to improve on: Accepting and understanding feedback. I talked about how you need to become thick-skinned and willing to listen to feedback. At the same time, being able to understand what your audience is telling you is also crucial.