Rise of Nations is one of my all-time favorite games, and in this dissecting design, I’m going to talk about why. Developed by Big Huge Games, Rise of Nations was their attempt at merging RTS and TBS game design into one unique strategy game.
I’ve played a lot of video games in my time and have seen everything from niche successes, colossal winners and absolute failures. And from that list there are only a handful that if I could use magic powers I would give them a second shot or see the game be a success. And Rise of Legends is one of those games: A completely underrated title that was more interesting and innovative than Starcraft that failed due to issues within and beyond the developer’s control.
Rise of Nations Extended Edition was released recently and marks the return of in my opinion one of the best strategy games ever made. Since the game came out in 2003, we’ve seen a number of major RTS series released. Starcraft 2, Wargame, Supreme Commander and so many more.
Yet when I think about my favorite RTS and the one that did so much right, Rise of Nations takes the crown with mechanics that to this day should have been seen in other strategy games.