When we critique video games there are a lot of areas for us to look at. Game design, graphics and technical issues are usually the big three. But another area that does come up often is on replayability: Namely should a game be marked down for not being replayable? It’s an interesting debate and one that can impact a game dramatically.
Last week a news piece that surprised everyone was revealed: Irrational Games is being closed following the release of the final Burial at Sea DLC. To say that this news was unexpected would be an understatement and is something that I really want to talk about.
Sometimes I can be thick when it comes to spotting an annoying pattern of game design, but this time I have the excuse of not having the money to buy too many AAA games.
Thanks to sales and such, I’ve been going through the backlog of AAA titles released and I noticed a pattern of content: third or first person shooting with excessive violence thrown in. When someone like me who has been playing video games for over 25 years has to stop and take notice, you know there is a problem.
We come to the final part for this series examining the worlds that modern AAA titles are built on. When we look at older series that tried to take place in the real world, there were a lot of unrealistic aspects of game design we had to ignore due to the fact that technology wasn’t at the point to show it all.
But with today’s graphics engines and millions spent on development, world design still feels trapped in the past.