Video games are obviously visually focused and companies spend millions of dollars making the best looking games possible. It’s why engines like Unreal and Crytek are sought after by developers with the budget to have them in their titles.
But there is another side of making a game that looks good and that’s getting the aesthetics right and is something that Indie developers and Nintendo continue to do.
Yesterday’s post about achievements and the effect they have on mainstream game design was one of several complaints that older gamers have about the state of the game industry.
As I thought about it further, there are more elements that have become a standard for AAA development and not in a good way. One of the best (or worst) examples of this phenomenon would have to be Bioshock Infinite, which Ken Levine himself admitted to doing. However, Bioshock Infinite is just one of the many examples of AAA design selling out.
The last decade was arguably one of the biggest in terms of progress for the Game industry: The rise of digital distribution, Sega bowing out of the console market, Microsoft stepping in and much more.
Achievements were another major development that since has become universally adopted by AAA development. But speaking with some designers about achievements, has this mechanic overstayed its welcome?
A few months ago game designer David Cage made a bold statement about the state of the game industry. One of the areas he talked about was that in order for video games to evolve as a medium, we need to take more inspirations from the film industry.
Ever since the Playstation era, games have been becoming more cinematic and we’ve seen a number of games that are more about storytelling and theme than gameplay. However there are a few kinks in David Cage’s plans and why there is a limit on how much film can have an effect on game design.