For our live show this week, we caught up after my sunburn incident to talk about the meltdown of Blizzard over the recent Hong Kong incident. For our second topic, we talked about the use of secondary systems in videogames
For this video, I talked about how Blizzard misread the room, and their own brand, when it came to announcing Diablo Immortal.
On a recent cast, I spoke with Mike Lee of Fakedice about their upcoming game Dicetiny. On the cast, we got on the discussion of the difficulty of breaking into new markets for up and coming developers. One of the points that came up was a good lesson that game developers need to learn, and it has to do with trying to copy the success of other games.
Overwatch is Blizzard’s first original new IP in a very long time. Coming from the cancelation of Titan, Overwatch’s design marks another attempt by Blizzard to enter the competitive multiplayer scene. While this may look like Team Fortress by way of Blizzard, there is a lot of smart design taken from MOBAs present.