For today’s Critical Thought, a friend and I talked about boss battle design in video games. There are three broad categories of bosses; each with their own pros and cons.

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Furi (4)

Boss battle design is another topic that there aren’t too many pieces on. Many games either rise or fall thanks to their boss fights, especially the final fight. For this first of two parts, I want to examine three essential elements that make up every great boss in game design.

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