The Castlevania Lords of Shadow series was a reboot/continuation of the Castlevania mythos. With Mirror of Fate, the sequel attempts to move into the Metroidvania sub genre that made Symphony of the Night so amazing. But just like with the first game, a real lack of understanding of the series’ roots and game design has me hoping for daylight far too soon.
Odallus the Dark Call by Joymasher joins Yacht Club Game’s Shovel Knight as a strange sight in today’s market: A retro game that looks like someone dug up a never before seen NES title and released it today. 2D old school design when done right is one of my favorite genres and can show the skills of a great game designer and team, and Odallus definitely fits in that category. While it’s not going for modern allowances and callbacks, this is an amazing example of classic game design.
If you’ve been following the Game Industry since the last decade, you’ve probably heard the term “Metroidvania” used once or twice to describe certain games. But what’s interesting is that Metroidvania is not a game genre but a specific set of game mechanics around progression and game design and has been a part of some of my favorite games.
The Castlevania series has been an interesting one to track due to the number of changes done to the formula. Specifically in how the series has had such trouble making the move to 3D while the 2D action adventure games thrived. So far each 3D Castlevania has been a letdown in some area and with Lords of Shadow; this is one of the worst games I’ve played in awhile.