For this special livestream, I hung out with two of the founders of Strife Games to talk about the challenge of creating casual design. While their focus is on tabletop, the lessons we talked about could also apply to traditional game design as well.

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SuperMariogalaxyIGN

I’m returning to a topic I’ve talked about a long time ago. Feedback is a critical part of understanding and development and something all designers make use of. When we break things down, there are two broad categories of reactions that we see in game design and are important to break down.

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Stardew Valley (1)

Stardew Valley is the passion project from Eric Barlone and his attempt at replicating and growing the addictive gameplay of the Harvest Moon and Rune Factory series on the PC. After four years of work, the game is finally out and gives us one of my favorite games of 2016.

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DoodleGod (2)

Doodle God was a popular casual mobile game that has recently made the move to the PC. The casual game combines basic puzzle solving with the humor of the ages. While it doesn’t grow in complexity, the game’s lighthearted humor and basic pick up and go play make it a great time killer.

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