For this cast, I spoke to game designer John Treviranus who worked on the game Duelyst as one of the main designers. For this massive cast, we spoke about about a variety of topics related to game design, how Duelyst was made, and more. For our major subject, we focused on CCG design and balance. What makes CCGs different from other genres and the challenges of building them.
Forced by Betadwarf was an interesting attempt at co-op-based game design from the new studio. Following our interview last year, the team went to work on a completely different game design and the results are Forced: Showdown. Featuring a combination of ARPG and CCG design, this is an impressive idea from the studio.