Hand of Fate is one of the most surprising games I’ve played in a while; combining three different genres of design and play into one unique title. While it doesn’t reach the depth of each individual genre, it’s definitely a case where the whole is greater than the sum of its parts.
Let it be said that I do know how to multi-task. This week’s podcast, Ken and I managed to combine a developer interview, kickstarter spotlight and a game design discussion all into one. We were joined by three members of the studio Nova Heart Beat who are finishing up their first kickstarter for the game Spirit Siege.