Today’s Critical Thought is on the rising trend of “Modern Retro” games. Titles that were developed explicitly to look and feel like a game from the 8 or 16 bit era, but developed today. I talked about some of the big examples and the debate about how much they should adhere to classic games. I also poised a little quiz at the end as a hint for the next Critical Thought.
One thing that always strikes me as funny is looking at how old school games are viewed today. Back then, playing a game like Castlevania or Zelda and so on were par for the course, today they’re treated as trials and extreme challenges for younger gamers to see how crazy things were back in the day.
With Nes Ultimate Remix, we have a game that shows bits (no pun intended) of Nintendo history with a little something for young and old gamers.
GOG.com has grown over the years and has helped both old and new gamers appreciate classic games without the worry of DRM. Last time I spoke with them, we talked about the challenge of acquiring classic games to the service. For this followup, I wanted to focus on the running of a digital store that offers new and classic titles.
When CD Projekt made a surprising announcement five years ago to begin selling and re-releasing classic games for contemporary use, no one could have foreseen that Good Old Games would grow to become one of the biggest digital stores for not only classic games, but for modern ones as well.
Today, GOG.com has become a major presence in the Game Industry and I had a chance to talk with them about the challenges that goes into getting these classic games onto the service and the growth behind GOG.