For this week’s dissecting design, we’re examining how the idle/clicker genre has grown in popularity among f2p design. The progression models are worthy of being studied despite the simplistic gameplay.
Recently, I got back into Anno 2205 which is the latest game in the economic strategy series from Blue Byte. The game is more notably known for streamlining a lot of the game down to its basic systems. While I enjoyed the game and love titles built around optimization, I can’t help but feel that the developers messed with one of the most important draws of game design built around optimization.
It may surprise some of you to know that even I’ve succumbed to the addictive qualities of the “clicker genre” — games whose sole mechanic is simply clicking something on screen and watching numbers go up or down. I’m not alone in enjoying these games and examining why allows us to look at one of the key draws of a lot of video games.