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#6 is a game that is just on that bubble for me between the bottom and top 5. While this may be part of a series, this is the first one to achieve colossal success; even more so by beating a AAA competitor in the same genre.

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This week on the Perceptive Podcast, I sat down with game designer Karoliina Korppoo from Colossal Order to discuss Cities Skylines and the city builder genre.

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Cities: Skylines by Colossal Order has been a breath of fresh air for the city builder genre and has become of the best selling titles from the studio and their publisher Paradox Software. Given the success for the game in a market where the genre has been on the decline, I had a chance to speak to Colossal Order about how Cities: Skylines came about and their thoughts on city building design.

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The city builder genre has been on hard times for what seems like forever. SimCity 5 was a company closing disaster and a lot of us are still hoping that Tilted Mill will someday go back to Medieval Mayor. With most AAA developers turning away from the genre, Indie developers have picked up the slack such as Colossal Order, the makers of the Cities in Motion series who have had mixed popularity in the past.

Their latest game — Cities: Skylines represents a renovation of their design and delivers a very strong start for the new title, but it’s a bit lacking in the high end department at the moment.

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