As you know, the patreon campaign is still going and one of the new rewards is a digital CD of the previous month’s podcast for you to download whenever you want. For this month only, until the end of June, anyone who pledges $20 or more for the reward will also get a copy of May’s podcasts as well as June.
On a recent podcast, I sat down with Forrest Dowling from Molasses Flood about the Flame in the Flood. The game is another title that has gone through the entire crowd-funding cycle of kickstarter to early access to release. On the cast I asked Forrest if he would like to make another game using Early Access, and he was the first developer I spoke to who said no.
Talking to him about it, he made some really good points and for today’s post, I’m effectively going to write the counterpoint to my own previous talk on the benefits of Early Access.
Grim Dawn is finally out: The spiritual successor to Titan Quest made by Crate Entertainment has been in development for years now. After a successful crowd-funding campaign and then stint on Early Access, it’s time to talk about the game for real. Since Grim Dawn’s original announcement, ARPG design has seen a number of big name games released, but there is plenty of old and new in the game to get ARPG fans excited.
Massive Chalice was Double Fine’s second kickstarted title and Early Access game. Following the developmental failure of Spacebase DF-9 and the arguably schedule failure of Broken Age. With this, Double Fine once again attempts to create a gameplay focused title and we’re left with something that has an amazing concept, but is lacking in the fine details