Xcom 2 (1)

For today’s topic, we’re going to dig a little deeper into personalization options in video games. What started out as simple texture changes has become a major part of allowing players to define their characters.

Read more…

Posted By
0
loot boxes

The ability to let the player have control over their character and experience has become a powerful option to enhance games. But the terms customization and personalization tend to be interchangeable for a lot of people. I want to talk about the differences between the two and what they mean towards enhancing a game’s design.

Read more…

Posted By
0

Continuing my talk on customization vs. personalization, we turn to customization. Allowing the player to decide how they play your game is not easy from a design point of view. I talked about how some choices can be considered too good, while others could be too bad. This is where we get into expert-level game design.

For the first part, you can find the link here: https://www.youtube.com/watch?v=dlV09e7Arx0

Posted By
0

Today’s two part Critical Thought takes a look at personalization and customization. For today, we’re focusing on how personalization can help bring a player into the game. I talked about the major examples and the debate of removing personalization options.

Posted By
0
Return to Top ▲Return to Top ▲