Bandersnatch

As one last bit of 2018 craziness, the hit Netflix series “Black Mirror” unveiled a very ambitious episode called Bandersnatch, which was designed as a literal choose your own adventure tale turned into a show. In return, I get to talk about a TV show/CYOA book/videogame all in one here. While the show does definitely capture the feeling of a game, how far does it go with this concept, and what game design lessons are there?

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