It’s time to talk about Soulsborne. We have two spiritual successors to Demon’s Souls that each take the design’s challenging gameplay and level design in different directions. For today’s post, we’re going to attempt to compare the two and see how very similar game design can go in vastly different directions.
For #2 this year, we have what is considered to be the last game in this series, but what a way to go out on.
As promised, we’re continuing our talk on boss fights with a look at some of my favorite boss fights of all time. If you haven’t guessed, we’re going to be heading into spoiler territory with this one. Read more…
Video game development is always about going big with your ideas. Unfortunately, there comes a point when you can go too far with an idea and can create more harm than good. For today’s post, we’re going to talk about the trap of over-designing your game as a game developer.