Doom is one of the surprise hits this year and there are a lot of areas that we can talk about. For this post, I’m not going to focus on the game per say, but on our hero: The Doom Marine. The marine is a fascinating character and is a great example of how much the character has an impact on the mood in a story.
Failure is a tricky concept in game design: Too little and the game loses its challenge. Too much and the player becomes discouraged and doesn’t want to continue. Harder titles or those that make use of rogue-like mechanics like to implement failure in such a way that it stacks the deck against the player. However while it may sound like motivating on the surface, it opens up a different can of worms for the designer to deal with.
(I had to alter the series post title for this entry as it was too long)
For my final entry of great and somewhat obscured titles from Japan, we return to the JRPG genre with a game that really did not get enough love. I’ve talked about how much I enjoy games that try something different such as Shin Megami Tensei and today’s game is one such title.
It is Breath of Fire: Dragon Quarter: A JRPG completely different from all others and its own series.