Playing through Darksiders 3, it represents a continued lack of understanding that game developers have about From Software’s formula when it comes to Dark Souls and Souls-Likes. The only 3D game I’ve played that were the closest to capturing that magic was Nioh. However, so many established studios and first timers continue to fail when it comes to learning what made this franchise work.
Salt and Sanctuary is the latest game from developer Ska Studios, who have made a name for themselves with their unique aesthetics. Staying true to their 2D roots, the game feels like a 2D Souls-like. However, while the game may or may not have been intended to be compared to the Souls series, the game misses the mark on what makes those games so amazing.
Now that Dark Souls 3 has been out for awhile, it’s time to focus on the gameplay and actual mechanics of Dark Souls 3 beyond just reviewing the game. With each game, From Software makes a lot of subtle changes to the underlining combat systems and overall mechanics; some good, some bad and some up for debate.
At this point, I shouldn’t need to tell you about the Dark Souls series and why people are excited about it. Over the last few years, From Software has grown in reputation thanks to the series and being one of the most challenging on the market. The previous Dark Souls I felt stepped away from what made the series great and left From Software in a position to recover with Dark Souls III. With 3, we have a mix of old and new designed to push (and punish) players further.