For this week’s Dissecting Design I took a look at Devil May Cry 3, and how Capcom managed to redeem the series with one of the best action games around.
Coming in at number 2 of my top 3 list of action games, we have Devil May Cry 3. After the amazing Devil May Cry and lackluster Devil May Cry 2, Capcom went back to the drawing board with Devil May Cry 3 and created one of the most technical action games ever made.
Bayonetta was one of the newer games of the action genre after things got complicated with titles like Devil May Cry 3 and God Hand. Featuring a more streamlined approach with insane visuals, the game earned a fan base thanks to the always debatable main character — Bayonetta.
With #2, the series has moved and become exclusive to the Wii-U and while things are certainty as bombastic in the visual department, the gameplay is lacking volume.
Continuing from yesterday’s part, defense is an important mechanic to consider when designing action games, as it can be a used either by new players or expert players. Just like how the flow of an action title has changed, so has defense.