For this video, I talked about the recent idea of having a very easy mode in Death Stranding, and why this won’t be the magical cureall to accessibility that people are talking about.
Today’s Critical Thought returns to the topic of difficulty for a discussion on the debate of difficulty settings. There are people who feel that difficulty settings improve accessibility and make your game better. Others feel that they are a crutch for bad design and that the best games work difficulty directly into the experience.
Video game development is always about going big with your ideas. Unfortunately, there comes a point when you can go too far with an idea and can create more harm than good. For today’s post, we’re going to talk about the trap of over-designing your game as a game developer.