For this video, I talked about the recent idea of having a very easy mode in Death Stranding, and why this won’t be the magical cureall to accessibility that people are talking about.

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Today’s Critical Thought returns to the topic of difficulty for a discussion on the debate of difficulty settings. There are people who feel that difficulty settings improve accessibility and make your game better. Others feel that they are a crutch for bad design and that the best games work difficulty directly into the experience.

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PathofexilePCgamer

Video game development is always about going big with your ideas. Unfortunately, there comes a point when you can go too far with an idea and can create more harm than good. For today’s post, we’re going to talk about the trap of over-designing your game as a game developer.

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