Today’s Critical Thought touches on video game disabilities and what it means for someone to be physically unable to play your game. I showed off a few of my physical scars and what they have meant in terms of limiting myself. It’s important when developing unique or out of the box mechanics to think about how people other than yourself will be able to use them.
I also talked about accessibility in terms of standard hardware for playing video games, and the dangers of assuming that everyone has access to the same setup.
For more information about disabilities and their impact on playing video games, check out this IGDA site that covers a lot of them and ways to make your game more accessible. https://igda-gasig.org/about-game-accessibility/development-frameworks/
Video games have always been popular thanks to their accessible nature and being able to let someone enjoy something they wouldn’t otherwise be able to. Genres like the airplane simulator, grognard-level strategy games and racing Sims let people enjoy the closest abstracted play can get to reality.
On the flip side, many games deal with fantastic situations that we would never see in our lifetimes…unless an alien invasion is coming soon. With that said however, real life can intervene with playing video games and it’s important to understand how disabilities can have an impact on your game design and on game accessibility