For this week’s Dissecting Design, I’m taking a look at Pacman Championship Edition and how Namco Bandai elevated what is a very simple game design into something else.

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For this week’s dissecting design, we’re examining how the idle/clicker genre has grown in popularity among f2p design. The progression models are worthy of being studied despite the simplistic gameplay.

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This week’s Dissecting Design was on the edutainment excellence of Zoombinis. I talked about how the game used achievements and scaling difficulty to create a design that taught players critical thinking and rewarded them for doing so.

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This week’s Dissecting Design is a look at Batman Arkham Asylum, and how Rocksteady created one of the best licensed properties.

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