For this week’s Dissecting Design, I’m taking a look at Pacman Championship Edition and how Namco Bandai elevated what is a very simple game design into something else.
For this week’s dissecting design, we’re examining how the idle/clicker genre has grown in popularity among f2p design. The progression models are worthy of being studied despite the simplistic gameplay.
This week’s Dissecting Design was on the edutainment excellence of Zoombinis. I talked about how the game used achievements and scaling difficulty to create a design that taught players critical thinking and rewarded them for doing so.
This week’s Dissecting Design is a look at Batman Arkham Asylum, and how Rocksteady created one of the best licensed properties.