Bayonetta was one of the newer games of the action genre after things got complicated with titles like Devil May Cry 3 and God Hand. Featuring a more streamlined approach with insane visuals, the game earned a fan base thanks to the always debatable main character — Bayonetta.
With #2, the series has moved and become exclusive to the Wii-U and while things are certainty as bombastic in the visual department, the gameplay is lacking volume.
Concluding this short series on action game design, I want to talk about enemy design AKA the things you’re going to beat up on over the course of the game. Great enemy design is all about striking a balance between enemies that are nothing more than crash test dummies and kung fu masters.
This week on the cast, Ken and I were joined by a friend of mine: Pete for one of the longer casts we’ve had in awhile.