Zombasite (3)

Zombasite is the latest ARPG from Indie studio Soldak Entertainment. They’ve been making a name for themselves with dynamic worlds and procedurally generated situations to keep the player guessing. Zombasite is not only their first early-access game, but the first game to be released on Steam at launch day. Unfortunately, Zombasite is as unfocused as the zombie horde that’s coming to get you.

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DroxOperative (3)

Last time I spoke about Drox Operative, it was spotlighting the game during the beta. Since then, Soldak Entertainment has been hard at work with patches and the upcoming expansion: Invasion of the Ancients. With the expansion now in beta I felt that this was a perfect time to kill two birds with one stone — Spotlight the changes with the expansion and take a more critical look at Drox Operative overall.

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DroxOperative(1)

Diablo may be the name most closely associated with ARPGs but the genre has become popular among Indie developers. And Soldak Entertainment has made a name for themselves with a variety of well designed ARPGs.

With work wrapping up on the expansion to their latest game: Drox Operative, I decided to chat with owner and lead designer of Soldak — Steven Peeler about APRG design.

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Drox Operative (3)

In the past I’ve talked about progression in game design by defining it as short-term and long-term. Where short-term represented minor or constant changes like new equipment. And long-term were major changes that affected how the player continues to play such as runes in Diablo 3.

However we can further break down progression based on the amount of control the player has over it and as always, there are specific advantages and disadvantages to consider.

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