#9 of my favorite games of 2016 came out earlier this year, and managed to be a great example of horror without being explicitly designed around it.
Duskers is finally out and represents Misfits Attic’s first game through the Early Access Process. After speaking to Tim several times and looking at early builds, we can finally talk about Duskers. While not much has changed with the basic concept, Duskers is one of those games where a little goes a long way towards making something amazing.
On a recent podcast, I sat down with Forrest Dowling from Molasses Flood about the Flame in the Flood. The game is another title that has gone through the entire crowd-funding cycle of kickstarter to early access to release. On the cast I asked Forrest if he would like to make another game using Early Access, and he was the first developer I spoke to who said no.
Talking to him about it, he made some really good points and for today’s post, I’m effectively going to write the counterpoint to my own previous talk on the benefits of Early Access.
Continuing my podcast series with developers who went the Early Access route, I’ve welcomed back Tim Keenan from Misfits Attic to talk about developing Duskers.