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#6 is a game that is just on that bubble for me between the bottom and top 5. While this may be part of a series, this is the first one to achieve colossal success; even more so by beating a AAA competitor in the same genre.

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AAA Game Development

Digital distribution and crowd-funding have given developers more control over not only their funding but how long they can work on a game. It’s no longer about rushing to get a game to 1.0 and then washing your hands of it, but cultivating a game with continued content or in other words providing a service.

And while there are major advantages when done right, it can also raise some red flags.

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This week we certainty waited until the last day of the week to do the recording. With Ken away at a convention, returning guest Lorson Poirier filled in as substitute co-host.

book 01 A Sunday Edition/Monday Posting of the Perceptive Podcast

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This week on the cast, Ken, Lorson and I talked about E3 2014 which was a bit hard to do as none of actually went to E3 this year.

 

book 01 E3 2014 Wrap up

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