#6 is a game that is just on that bubble for me between the bottom and top 5. While this may be part of a series, this is the first one to achieve colossal success; even more so by beating a AAA competitor in the same genre.
Digital distribution and crowd-funding have given developers more control over not only their funding but how long they can work on a game. It’s no longer about rushing to get a game to 1.0 and then washing your hands of it, but cultivating a game with continued content or in other words providing a service.
And while there are major advantages when done right, it can also raise some red flags.
This week we certainty waited until the last day of the week to do the recording. With Ken away at a convention, returning guest Lorson Poirier filled in as substitute co-host.
This week on the cast, Ken, Lorson and I talked about E3 2014 which was a bit hard to do as none of actually went to E3 this year.