PP Miasma Caves

For this week’s cast, I spoke with Adam who is the lead designer over at Windy Games on his studios first major title Miasma Caves — a pacifist rogue-like.

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Today’s Critical Thought turns to Early Access and the disaster of Space Base DF-9. Space Base DF-9 was Double Fine’s attempt at Dwarf Fortress play, but issues with production and managing the project. Today’s video is a lesson on what not to do when on Early Access.

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PrisonArchitect1 (5)

Prison Architect is the most successful game from Introversion and the current poster child for Early Access success.  The growth from the alpha builds gives us a model for game development that designers should be taking notes on.

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Today’s Critical Thought is on the importance of playtesting your video game. The use of testing has changed over the years; with early access now the popular option. I talked about the work I did and why as a developer you need to take and process all criticism and comments about your game to heart.

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