For this week’s show, we had another session talking about game design topics. Our focus this week was on when to go on early access and understanding version numbers when it comes to game development.
For this week’s cast, I spoke with Adam who is the lead designer over at Windy Games on his studios first major title Miasma Caves — a pacifist rogue-like.
Today’s Critical Thought turns to Early Access and the disaster of Space Base DF-9. Space Base DF-9 was Double Fine’s attempt at Dwarf Fortress play, but issues with production and managing the project. Today’s video is a lesson on what not to do when on Early Access.
Prison Architect is the most successful game from Introversion and the current poster child for Early Access success. The growth from the alpha builds gives us a model for game development that designers should be taking notes on.