Recently, I’ve been playing Zachtronic’s latest game SHENZHEN I/O. The game is about using assembly level programming to create programs by using circuitry and CPUs. To help, the game features a 41 page manual that reads like the company manual you get at work. Despite the manual, I had to turn to outside help to learn the basics of the game.
Trying to learn the game, I started to think about how we learn things both in and outside of a class setting, and that games might hold a better solution.
Video games feature different levels of complexity based on the genre and design, and it can be very hard to teach someone how to play a title if it’s their first time. Thinking about this more, I’ve come up with a simple hierarchy of how designers can help design the flow of a game or a tutorial to teach someone the game mechanics effectively.
In this episode of the Perceptive Podcast, we once again turned out discussion to educational video games and topics on education with the return of our panel.
This week on the podcast, I was joined by returning guests Charles Amis, Zach Barth, along with first timer Matthew Burns who works at the Center of Game Science at the University of Washington to talk about educational games and their role in education.