This week’s Dissecting Design was on the edutainment excellence of Zoombinis. I talked about how the game used achievements and scaling difficulty to create a design that taught players critical thinking and rewarded them for doing so.

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LunasWanderingStars (3)

In this episode of the Perceptive Podcast, we once again turned out discussion to educational video games and topics on education with the return of our panel.

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SpaceChem1 (2)

This week on the podcast, I was joined by returning guests Charles Amis, Zach Barth, along with first timer Matthew Burns who works at the Center of Game Science at the University of Washington to talk about educational games and their role in education.

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