“Emergent Gameplay” has become a popular buzz word and Holy Grail concept for game designers. In the past, we’ve talked about what it is and the challenge of creating it. For today, we’re going to do one better — We’re going to try and define the conditions that can lead to emergent gameplay.
This week’s cast was an amazing discussion with Michel Sabbagh on the topic of immersion in games and the evolution of emergent game design.
Emergent game design is one of the hardest, if not the hardest part of game design. Creating mechanics that can lead to new elements or systems is a Holy Grail concept. For today’s post, I want to talk about a very simple philosophy of design, and how it can lead to very big things.