Continuing from my previous post about environmental vs. level design, it’s time to drill down further and discuss what makes a level work in a video game. When I think about good level design, regardless of the genre, there are three key aspects to discuss.
Creating the game space for the player to explore is another aspect of game development that can prove daunting. Despite all the games we’ve played, it can be hard to actually break down what makes a good level or environment. For today, we’re going to try and shed some light on this topic, and explore how there is a difference between level design and environment design.
Environmental Storytelling is one of those aspects of game development that you know it when you see it, but it’s hard to talk about what it actually is. When it works, environmental storytelling can elevate a game, and it is an effective skill for game designers to master if they want to improve their game designs and storytelling.