the-last-of-us-real-gamer-reviews

One of the worst-received elements of game design over the years would be the dreaded escort missions. Chances are that everyone reading this has at some point played an escort mission in some form. Escort mission design has been seen in different games and genres and I’ve yet to hear any of them receive universal praise. For today’s post, we’re going to try to come up with ways to make them less of a nightmare.

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